Coming soon · Founding members open
Show your
work.
No AI slop games allowed.
Spritelane is where indie developers post their game’s progress as they make it, and players follow along from the first grey box to launch day. Every game here is made by real people, and a real person checks every one.
- wk 01greybox
- wk 03blockout
- wk 06first colour
- wk 10lighting pass
- wk 16set dressing
- todaydemo out
How it works
Developers build in public. Players follow along.
If you make games
- 01
Apply
Tell us about your game and link something that shows it exists. A person reads every application.
- 02
Post your lane
Share progress as you go. GIFs, screenshots, builds, the bugs, the cuts. Two lines and a clip is a fine post.
- 03
Earn the mark
After a few weeks of real progress your game gets the Spritelane mark. Put it on your Steam and itch pages.
If you play games
- 01
Join
Tell us what you play and where. That's the whole sign-up.
- 02
Follow games early
Watch games come together months before their store page exists. Tell the developer what works and what doesn't.
- 03
Be there when they ship
Hear first when a game you follow puts out a demo or a launch date.
The promise
No AI slop.
Ever.
Every game on Spritelane is made by real people who put real hours into it. If a game wasn’t made with real effort, it doesn’t get in. If one sneaks through, we take it down.
Never on Spritelane
- AI-generated shovelware
- Asset flips and reskins
- Content farms shipping a “game” a week
- Fake devlogs and stolen screenshots
Always on Spritelane
- Games someone has spent months caring about
- Devlogs that show the messy middle
- Developers who answer when you comment
- Work you can trace from first grey box to launch
The mark
A mark you can’t buy.
Games earn the Spritelane mark by showing how they were made. A content farm can fake a store page in an afternoon. It can’t fake months of grey boxes turning into a game.
- A person behind the account
- We look at your itch page, Steam page, repo or portfolio. Studios and solo devs alike, as long as someone real is answering.
- A lane with some length
- Several devlogs, spread over weeks, showing the game change. Grey boxes count. Rough is the point.
- Read by a moderator
- No classifier hands out the mark. A human reviews the lane and can take the mark back.
Verified games can carry the mark onto their Steam and itch pages.
How the mark worksWhat’s coming
Some of it we can show. The rest stays in greybox.
Spritelane isn’t open yet. These are the first pieces we’re building. Founding members see the locked ones before anyone else.
- In the build
Lanes
Every game gets one page that holds its whole history. Post a GIF and two lines or a long postmortem. It all lands in order, so anyone can scroll from the first grey box to today.
- In the build
Feedback, not likes
There are no like counts. Players mark comments as useful and those rise to the top, so you hear what to fix instead of how popular you are.
- In the build
A feed in order
New posts from the games you follow, newest first. No algorithm picking what you see, and nobody pays to get boosted.
- Locked
Wishlist (name hidden until launch)
For developers · founding members see it first
- Locked
The weekly (name hidden until launch)
For players · founding members see it first
- Locked
invites (name hidden until launch)
For verified developers · founding members see it first
Founding members
Early counts.
The first people in decide what Spritelane feels like. So they get a few things nobody who joins later can.
Founding developers
- A founding mark on your profile. It's only handed out before launch, and it stays for good.
- Your lane goes live before public sign-ups open, so players find your game first.
- A spot in the launch showcase.
- A say in the house rules while we're still writing them.
Founding players
- A founding badge on your profile, for good.
- In before the public, reading lanes while they're still small.
- Your feedback decides what we build next.
House rules
Five rules. Short on purpose.
- 01
Show the work.
Posts are about a game being made: progress, problems, decisions, cuts.
- 02
Tools are fine. Farms aren't.
Use whatever helps you build. Asset flips, reskins and generated shovelware get removed.
- 03
No engagement bait.
No follow-for-follow, no “like if you agree”, no rage posts. Write for people, not for a feed.
- 04
Feedback is specific.
“The jump feels floaty after the first bounce” beats “nice”. Say what you saw.
- 05
Real links, real names.
One project page per game, pointing to where people can actually play or wishlist it.
What is Spritelane, in one line?
When does it open?
Is it free?
Can I use AI tools?
Why do developers have to apply?
What do you look for in an application?
Do I need a Steam page?
What happens after I apply?
Ship it
Making a game? Apply.
We’re letting developers in a small group at a time, so the first lanes set the tone. Every application is read by a person.
Here to play? Join early.
Follow games while they’re still grey boxes. Leave the feedback that shapes them. Be there on launch day.