Spritelane

Coming soon · Founding members open

Show your
work.

No AI slop games allowed.

Spritelane is where indie developers post their game’s progress as they make it, and players follow along from the first grey box to launch day. Every game here is made by real people, and a real person checks every one.

  1. wk 01greybox
  2. wk 03blockout
  3. wk 06first colour
  4. wk 10lighting pass
  5. wk 16set dressing
  6. todaydemo out
A lane: one game, frame by frame, from grey boxes to a playable demo. Drawn by us to show the idea. On Spritelane, every game has one.

How it works

Developers build in public. Players follow along.

If you make games

  1. 01

    Apply

    Tell us about your game and link something that shows it exists. A person reads every application.

  2. 02

    Post your lane

    Share progress as you go. GIFs, screenshots, builds, the bugs, the cuts. Two lines and a clip is a fine post.

  3. 03

    Earn the mark

    After a few weeks of real progress your game gets the Spritelane mark. Put it on your Steam and itch pages.

If you play games

  1. 01

    Join

    Tell us what you play and where. That's the whole sign-up.

  2. 02

    Follow games early

    Watch games come together months before their store page exists. Tell the developer what works and what doesn't.

  3. 03

    Be there when they ship

    Hear first when a game you follow puts out a demo or a launch date.

The promise

No AI slop.
Ever.

Every game on Spritelane is made by real people who put real hours into it. If a game wasn’t made with real effort, it doesn’t get in. If one sneaks through, we take it down.

Never on Spritelane

  • AI-generated shovelware
  • Asset flips and reskins
  • Content farms shipping a “game” a week
  • Fake devlogs and stolen screenshots

Always on Spritelane

  • Games someone has spent months caring about
  • Devlogs that show the messy middle
  • Developers who answer when you comment
  • Work you can trace from first grey box to launch
HUMAN-MADE · VERIFIED · SPRITELANE ·

The mark

A mark you can’t buy.

Games earn the Spritelane mark by showing how they were made. A content farm can fake a store page in an afternoon. It can’t fake months of grey boxes turning into a game.

A person behind the account
We look at your itch page, Steam page, repo or portfolio. Studios and solo devs alike, as long as someone real is answering.
A lane with some length
Several devlogs, spread over weeks, showing the game change. Grey boxes count. Rough is the point.
Read by a moderator
No classifier hands out the mark. A human reviews the lane and can take the mark back.

Verified games can carry the mark onto their Steam and itch pages.

How the mark works

What’s coming

Some of it we can show. The rest stays in greybox.

Spritelane isn’t open yet. These are the first pieces we’re building. Founding members see the locked ones before anyone else.

  • In the build

    Lanes

    Every game gets one page that holds its whole history. Post a GIF and two lines or a long postmortem. It all lands in order, so anyone can scroll from the first grey box to today.

  • In the build

    Feedback, not likes

    There are no like counts. Players mark comments as useful and those rise to the top, so you hear what to fix instead of how popular you are.

  • In the build

    A feed in order

    New posts from the games you follow, newest first. No algorithm picking what you see, and nobody pays to get boosted.

  • Locked

    Wishlist (name hidden until launch)

    For developers · founding members see it first

  • Locked

    The weekly (name hidden until launch)

    For players · founding members see it first

  • Locked

    invites (name hidden until launch)

    For verified developers · founding members see it first

Founding members

Early counts.

The first people in decide what Spritelane feels like. So they get a few things nobody who joins later can.

Founding developers

  • A founding mark on your profile. It's only handed out before launch, and it stays for good.
  • Your lane goes live before public sign-ups open, so players find your game first.
  • A spot in the launch showcase.
  • A say in the house rules while we're still writing them.
Apply as a developer

Founding players

  • A founding badge on your profile, for good.
  • In before the public, reading lanes while they're still small.
  • Your feedback decides what we build next.
Join as a player

House rules

Five rules. Short on purpose.

  1. 01

    Show the work.

    Posts are about a game being made: progress, problems, decisions, cuts.

  2. 02

    Tools are fine. Farms aren't.

    Use whatever helps you build. Asset flips, reskins and generated shovelware get removed.

  3. 03

    No engagement bait.

    No follow-for-follow, no “like if you agree”, no rage posts. Write for people, not for a feed.

  4. 04

    Feedback is specific.

    “The jump feels floaty after the first bounce” beats “nice”. Say what you saw.

  5. 05

    Real links, real names.

    One project page per game, pointing to where people can actually play or wishlist it.

Read the rules in full

FAQ

Fair questions.

All questions
What is Spritelane, in one line?
A devlog community for indie games, where developers post progress as they build and players follow along. Every developer is checked by a person, so there's no AI slop to wade through.
When does it open?
When the first group of lanes is worth reading. We'd rather not promise a date we can't keep. Everyone on the list hears first, and founding members get in before the public.
Is it free?
Yes. Reading, following, commenting and posting a lane are free. If we ever add paid extras, you will never have to pay to be seen.
Can I use AI tools?
Tools that help you build are fine. What we keep out is games where the AI did the making: generated art and writing passed off as craft, and games pumped out by the dozen. If you're putting real hours into a game, you belong here.
Why do developers have to apply?
Because that's the whole point. An open sign-up fills with content farms within weeks. A person checks every developer, so players can trust what they find.
What do you look for in an application?
A real game in progress and a real person making it. Early is fine. A greybox and a few screenshots is enough. We're not judging polish.
Do I need a Steam page?
No. An itch page, a repo, a portfolio or a thread of GIFs all work. Anything that shows the game exists and that you made it.
What happens after I apply?
A person reads it. If it's a fit, you'll get a founding invite by email before launch. If it's not yet, we'll tell you that too.

Ship it

Making a game? Apply.

We’re letting developers in a small group at a time, so the first lanes set the tone. Every application is read by a person.

We only email you about Spritelane. We never sell or share your address.

Here to play? Join early.

Follow games while they’re still grey boxes. Leave the feedback that shapes them. Be there on launch day.

What do you like to play?
Where do you play?

We only email you about Spritelane. We never sell or share your address.